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Tank 3D
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An Unity project where I delved deep into the world of MVC architecture! Used it for seamless internal communication between scripts, ensuring a neat and organized codebase.
Key Highlights:
1. Model: Managed tank properties like movement speed, rotation, and color.
2. View: Visual representation of tanks, including movement and color changes.
3. Controller: Orchestrated tank behavior, handling user input and controlling tank actions.
Added some features too:
1. Tank Movement: Tanks can now move and rotate freely across the map to explore the surroundings for finding targets and enemies.
2. Tank Health: Implemented health feature and a Health bar UI below the tank model, also applied an particle effect for tank explosion.
3. Shooting Function: Tanks now shoot shells with adjustable launch force and Dynamic UI for the same! and having Particle Effect System which has Shell Explosion effects.
4. Camera Shake Effect: Implemented dynamic camera shake upon firing for an immersive experience.











