YASH LONDHE
UNITY GAME DEVELOPER

SHORT SUMMARY
Unity Game Developer with 3+ years of experience in game development and quality assurance. Currently working at Creaxt Inc., where I have contributed to the delivery of 300+ games across fast-paced Agile production cycles.
Skilled in Unity, C#, gameplay programming, systems design, optimization, and event-driven architecture. Experienced in developing gameplay mechanics, UI systems, mobile game features, and performance-focused solutions while collaborating closely with designers, artists, and QA teams.
Previously worked as a Senior Game Tester (Sony CQA), building a strong foundation in debugging, platform compliance, quality assurance, and player-focused development. Passionate about creating polished gameplay experiences and continuously expanding my expertise in multiplayer systems, game architecture, and emerging game development technologies.
EDUCATION
Full Stack Game Development - Outscal
MSc in Computer Science (2021 - 2023) - Savitribai Phule Pune University.
BSc in Computer Science (2018 - 2021) - Savitribai Phule Pune University.
SKILLS
Programming: C#, C, C++
Game Engine: Unity (2D/3D), Physics, Animator, Addressables, Timeline
Multiplayer: Unity Netcode for GameObjects, RPCs, NetworkVariables
Design Patterns: MVC, State Machine, Observer, Object Pool, Event-Driven Architecture
Optimization: Unity Profiler, GC Reduction, Sprite Atlas, Draw Call Batching
Animation & VFX: Animator Controller, Blend Trees, Particle Systems, DOTween
Tools: Git, Plastic SCM, Zoho, GitHub Copilot, Claude, Codex, ChatGPT
AR Development: Vuforia SDK, Unity AR Foundation (Exploring)