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YASH LONDHE

UNITY GAME DEVELOPER

Millitary Soldier

SHORT SUMMARY

Unity Game Developer with 3+ years of experience in game development and quality assurance. Currently working at Creaxt Inc., where I have contributed to the delivery of 300+ games across fast-paced Agile production cycles.

Skilled in Unity, C#, gameplay programming, systems design, optimization, and event-driven architecture. Experienced in developing gameplay mechanics, UI systems, mobile game features, and performance-focused solutions while collaborating closely with designers, artists, and QA teams.

Previously worked as a Senior Game Tester (Sony CQA), building a strong foundation in debugging, platform compliance, quality assurance, and player-focused development. Passionate about creating polished gameplay experiences and continuously expanding my expertise in multiplayer systems, game architecture, and emerging game development technologies.

EDUCATION

Full Stack Game Development - Outscal

MSc in Computer Science (2021 - 2023) - Savitribai Phule Pune University.

BSc in Computer Science (2018 - 2021) - Savitribai Phule Pune University.

SKILLS

Programming: C#, C, C++

Game Engine: Unity (2D/3D), Physics, Animator, Addressables, Timeline

Multiplayer: Unity Netcode for GameObjects, RPCs, NetworkVariables

Design Patterns: MVC, State Machine, Observer, Object Pool, Event-Driven Architecture

Optimization: Unity Profiler, GC Reduction, Sprite Atlas, Draw Call Batching

Animation & VFX: Animator Controller, Blend Trees, Particle Systems, DOTween

Tools: Git, Plastic SCM, Zoho, GitHub Copilot, Claude, Codex, ChatGPT

AR Development: Vuforia SDK, Unity AR Foundation (Exploring)

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